Why this game
I love fantasy, and I love games where you lead a party rather than a single hero, like Dragon Age: Origins. I took inspiration from several games and wanted to bring together what I value in them, mostly in the older ones: preparing before a mission, a camp where the band gathers, and the feeling that every character matters.
Every hero counts
When a hero falls, the game does not end. But their story may close with them, some items may stay out of reach, and a mission tied to that character may never open. So it pays to keep your people alive and to talk to them. And if you lose someone? That is fine. Start the campaign again and play it differently.
Never the same twice
The game is made to be played again. There are several endings and more than one way to deal with some situations. I will not spoil more, but I do not want it to be predictable.
Play it your way
Some missions are built for stealth. If sneaking bores you, charge in. A frontal assault will have a harder time there, but if you think it through and have a plan, it can work. You take a big risk, and it can still pay off.
It works the other way too. You can fight a battle carefully and tactically, just remember it is still a battle: while you creep around, someone will jump out at you. I want missions that shift, not one rigid script.
Solo or with friends
You can play a whole campaign alone, with AI companions only. The next one with one group of friends, a third with a completely different group. Every time it turns out differently, and that is what I enjoy most.
Friends also help your campaign along. Heroes do not level up in the classic RPG way, they have their own kind of progress. When a friend plays one of them, they help that hero improve in your campaign. That progress does not carry over to their own campaign, and I have no plans for that for now.
A Friend Pass is planned. It will let friends join your campaign and help with missions. They will not have a campaign of their own, but for anyone who only wants co-op and says “I’ll come and help you with this mission”, that is enough.
About AI
I use AI tools and I am not ashamed of it. I mainly build web applications, and I am not a big fan of vibe coding. But when something is meant to bring joy to me and to other people, why not? This is not a game where I say “make me a game like this” and stop caring.
I have had this world in my head for a long time. Now I have had to build it out properly, and I have clear limits on what belongs in it and what does not. I am not trying to bend it so that everyone likes it.
I am not an artist and I cannot draw. I value that kind of work and like to pay for it properly, I just do not have the budget for an artist. So I see no reason not to use AI for the art, as long as it looks right and makes sense.
What comes next
I think games like this are wanted. I am glad for any feedback, good or bad. If the game does well, I would love to keep building it. Most of all I want people who love this genre to be able to play it with their friends.
Write to me: game@bloodandheresy.com